ZDoom

Navigation

ZDBSP 1.14

Posted by randy on 24 January 2010 at 16:27
(1) Comment
Along with a new version of ZDoom, ZDBSP has been updated to version 1.14. This fixes a couple of bugs:
  1. Certain uncommon geometry constructs could cause ZDBSP to enter an infinite loop.
  2. Support for mixing regular Doom format maps and Hexen format maps in a single wad was broken.

ZDoom 2.4.1

Posted by randy on 24 January 2010 at 01:00
(4) Comments
ZDoom 2.4.1 is available for download now. This version fixes a few issues that were present in the previous version.

More details about changes since 2.3.1 are coming, I promise...

ZDoom is 2.4.0 years old now.

Posted by randy on 1 January 2010 at 20:14
(21) Comments
ZDoom version 2.4.0 has been released. Visit the downloads page to get it. If you were observant and already downloaded it when you noticed the downloads page was updated yesterday, you might want to do so again, since it has been updated with newer zdoom.pk3 that fixes one minor problem with Heretic's weredragon.

More details later.

ZDBSP updated again. Now at version 1.13.

Posted by randy on 3 July 2009 at 19:49
(1) Comment
ZDBSP has seen a new update that fixes a couple of polyobject problems:
  1. If you used a polyobject spawn point of type 9303, it did not perform split avoidance for the areas surrounding it.
  2. Polyobject split avoidance did not work on UDMF maps.
It also adds a new command-line option --comments (short form -c) to add comments to TEXTMAPs to indicate the entry number for each thing, linedef, sidedef, sector, and vertex, should you wish to examine the map by hand in a text editor.

ZDBSP updated to version 1.12

Posted by randy on 22 June 2009 at 18:50
(5) Comments
CodeImp found a bug in ZDBSP 1.11 that would cause it to crash after he changed the way Doom Builder saves UDMF maps. This new version of ZDSBP fixes that. (Note that the currently available release version of Doom Builder 2 does not exercise this bug.)

ZDBSP with UDMF support now available.

Posted by randy on 21 March 2009 at 21:02
(29) Comments
This post marks the release of ZDBSP 1.11. It now supports maps created in the Universal Doom Map Format. Aside from that, the nodes it builds are identical to ZDBSP 1.10's.

This version was also compiled with a newer version of GCC, which seems to have produced slightly faster code.

ZDoom 2.3.1 released

Posted by randy on 14 March 2009 at 22:17
(107) Comments
ZDoom has been updated to version 2.3.1. This version:

ZDoom 2.3.0 released

Posted by randy on 1 March 2009 at 00:01
(115) Comments
After more than a year of waiting, ZDoom has been updated to version 2.3.0. Since a lot has gone on since 2.2.0, I'm not too sure what to highlight in this news post. So here is just a quick list off the top of my head:
See comments for more.

Updated ACC for WadAuthor users

Posted by randy on 21 January 2009 at 23:00
(29) Comments
Now that I'm starting to get my system back in order, here's a build of ACC 1.47 that works with WadAuthor (and ZETH, but does anybody still use that?).

New ZDBSP!

Posted by randy on 1 January 2009 at 01:48
(6) Comments
It's not exactly ZDoom, but a new release of ZDBSP is now available, one week after the new ACC. There are two bug fixes here. One was corrected in the internal nodebuilder over two years ago, but I forgot to make a new release of ZDBSP for it back then. The other is a recent fix for maps with poorly constructed polyobjects that could cause the nodebuilder to hang.

There is no new functionality here, and performance should be pretty much the same as ZDBSP 1.9, but if you use ZDBSP, you are encouraged to upgrade anyway so that you can benefit from the fixes.

P.S. Happy New Year.