Latest GZDoom Changes
Latest 50 commits
Unofficial development builds at DRD Team
25-May-2022 (Wednesday) at 18:11:36 EDT by Rachael Alexanderson
- add keybinds for F17-F24
23-May-2022 (Monday) at 18:05:44 EDT by Christoph Oelckers
- removed leftover debug message
23-May-2022 (Monday) at 18:01:51 EDT by Christoph Oelckers
- exclude keys from ‚artifact‘ cheats
23-May-2022 (Monday) at 09:52:30 EDT by Christoph Oelckers
- removed the unused SCREENPITCH #define
22-May-2022 (Sunday) at 18:10:59 EDT by Christoph Oelckers
- fixed MF_SHADOW handling for MBF21
This needs to alter the render style as well.
22-May-2022 (Sunday) at 18:08:33 EDT by Christoph Oelckers
- fixed handling of automap sprites with negative scale.
22-May-2022 (Sunday) at 18:01:49 EDT by Christoph Oelckers
- fix dynamic light setup.
The level’s global flag is unreliable and cannot be used. The operation this was initially supposed to skip cannot be skipped anyway so the impact should be minor.
20-May-2022 (Friday) at 06:46:43 EDT by Marisa the Magician
Allow SendNetworkEvent during title level.
19-May-2022 (Thursday) at 03:43:10 EDT by Christoph Oelckers
- fixed some GCC warnings
19-May-2022 (Thursday) at 02:32:50 EDT by Christoph Oelckers
- cleaned out some duplicates in Posix platform code
18-May-2022 (Wednesday) at 18:34:44 EDT by Christoph Oelckers
- hooked up graphical start screens with the in-game renderer.
18-May-2022 (Wednesday) at 16:15:05 EDT by Christoph Oelckers
- removed the native graphical startup screens.
ENDOOM is already working with this commit, the start screens still require some work to connect them.
18-May-2022 (Wednesday) at 15:20:41 EDT by Christoph Oelckers
- route the StartScreen#::Net... functions through a global interface.
These will require different treatment later, so best only have one place where each method is called.
18-May-2022 (Wednesday) at 14:47:12 EDT by Christoph Oelckers
- warning fixes and cleanup from old startscreen branch.
18-May-2022 (Wednesday) at 14:38:46 EDT by Christoph Oelckers
- platform independent classes for start screen rendering.
These use the internal 2D drawer. Not hooked up yet.
13-May-2022 (Friday) at 06:07:58 EDT by Christoph Oelckers
- added texture class for handling the start. screen
18-May-2022 (Wednesday) at 14:24:43 EDT by Christoph Oelckers
- Win32 i_main.cpp cleanup
Moved SetWndowTitle into the menu class Removed the dead Windows session code Removed the unused modules for Win32 core DLLs. removed dynamic function calls for post-XP features
13-May-2022 (Friday) at 20:25:56 EDT by Magnus Norddahl
Create a MainWindow class that manages the main win32 window of the application
20-May-2022 (Friday) at 05:09:38 EDT by Christoph Oelckers
- partial cleanup of Framebuffer interface
20-May-2022 (Friday) at 04:41:28 EDT by Christoph Oelckers
- pass fullscreen as parameter to CreateFrameBuffer
20-May-2022 (Friday) at 04:32:11 EDT by Christoph Oelckers
- add local copies of screen scale variablles to DFrameBuffer
This is for allowing to temporarily set a difffererent scale for the start sceen
19-May-2022 (Thursday) at 18:03:10 EDT by Christoph Oelckers
- don't play empty intermissions.
19-May-2022 (Thursday) at 18:03:10 EDT by Christoph Oelckers
- don't play empty intermissions.
19-May-2022 (Thursday) at 03:43:10 EDT by Christoph Oelckers
- fixed some GCC warnings
19-May-2022 (Thursday) at 02:32:50 EDT by Christoph Oelckers
- cleaned out some duplicates in Posix platform code
18-May-2022 (Wednesday) at 18:34:44 EDT by Christoph Oelckers
- hooked up graphical start screens with the in-game renderer.
18-May-2022 (Wednesday) at 16:15:05 EDT by Christoph Oelckers
- removed the native graphical startup screens.
ENDOOM is already working with this commit, the start screens still require some work to connect them.
18-May-2022 (Wednesday) at 15:20:41 EDT by Christoph Oelckers
- route the StartScreen#::Net... functions through a global interface.
These will require different treatment later, so best only have one place where each method is called.
18-May-2022 (Wednesday) at 15:09:06 EDT by Rachael Alexanderson
- add
sv_ammofactor
to change the skill adjustment for ammo
18-May-2022 (Wednesday) at 14:47:12 EDT by Christoph Oelckers
- warning fixes and cleanup from old startscreen branch.
18-May-2022 (Wednesday) at 14:38:46 EDT by Christoph Oelckers
- platform independent classes for start screen rendering.
These use the internal 2D drawer. Not hooked up yet.
13-May-2022 (Friday) at 06:07:58 EDT by Christoph Oelckers
- added texture class for handling the start. screen
18-May-2022 (Wednesday) at 14:24:43 EDT by Christoph Oelckers
- Win32 i_main.cpp cleanup
Moved SetWndowTitle into the menu class Removed the dead Windows session code Removed the unused modules for Win32 core DLLs. removed dynamic function calls for post-XP features
13-May-2022 (Friday) at 20:25:56 EDT by Magnus Norddahl
Create a MainWindow class that manages the main win32 window of the application
18-May-2022 (Wednesday) at 14:14:03 EDT by Christoph Oelckers
- fixed yet another index issue in the shader code.
16-May-2022 (Monday) at 13:59:57 EDT by Christoph Oelckers
- added a generic start screen.
This probably needs a better logo later - for now the GZDoom logo will do.
16-May-2022 (Monday) at 13:22:16 EDT by Christoph Oelckers
- cleaning out some stuff that's not needed anymore.
16-May-2022 (Monday) at 13:13:29 EDT by Christoph Oelckers
- Endoom fixes
16-May-2022 (Monday) at 09:38:46 EDT by Christoph Oelckers
- silence some warnings
16-May-2022 (Monday) at 09:38:35 EDT by Christoph Oelckers
- draw ENDOOM with the hardware 2D drawer
Also delete lots of files that have just become redundant.
16-May-2022 (Monday) at 06:44:10 EDT by Christoph Oelckers
- fixed FNotchTexture and allow step size for progress bar
16-May-2022 (Monday) at 06:08:31 EDT by Christoph Oelckers
- start screens now render on the game display
Updates do not seem to work yet, though.
15-May-2022 (Sunday) at 17:10:26 EDT by Christoph Oelckers
- cleaned out the old startscreen code.
14-May-2022 (Saturday) at 05:47:06 EDT by Christoph Oelckers
- change init of texture manager so that it can be used during the start screen.
13-May-2022 (Friday) at 14:43:15 EDT by Christoph Oelckers
- more integration work on the start screens.
13-May-2022 (Friday) at 13:47:15 EDT by Christoph Oelckers
- implemented the other parts of the start screen.
13-May-2022 (Friday) at 12:26:32 EDT by Christoph Oelckers
- removed old Windows code for graphical startup screens.
13-May-2022 (Friday) at 08:53:30 EDT by Christoph Oelckers
- rewrote the start screen code to use the texturemanager’s worker classes
No more hackery with replicas of Windows DIBs - it’s a lot cleaner now and can handle true color.
Not tested yet!
13-May-2022 (Friday) at 06:34:54 EDT by Christoph Oelckers
- this was in the wrong place…
10-May-2022 (Tuesday) at 07:48:15 EDT by Christoph Oelckers
- moved game start screen creation into common code.