Latest Raze Changes
Latest 50 commits, skipping 50
Unofficial development builds at DRD Team
04-Jan-2023 (Wednesday) at 18:10:15 EST by inkoalawetrust
Added flags to SetPlayerProperty.
Added all of the missing player cheats to the SetPlayerProperty special.
04-Jan-2023 (Wednesday) at 20:27:48 EST by inkoalawetrust
Added APROP_WaterDepth.
25-Dec-2022 (Sunday) at 17:14:57 EST by Major Cooke
Converted A_Quake(Ex) intensity parameters from ints to doubles.
14-Jan-2023 (Saturday) at 08:58:55 EST by Ricardo Luís Vaz Silva
Add missing error for mapinfo tonemap
07-Dec-2022 (Wednesday) at 10:12:57 EST by Ricardo Luís Vaz Silva
Add Tonemap support for Unclamped lighting mode
06-Dec-2022 (Tuesday) at 20:51:45 EST by Ricardo Luís Vaz Silva
Add Alternate Light Blending Options
14-Jan-2023 (Saturday) at 11:23:02 EST by Rachael Alexanderson
- manually reimplement pull request #1850
13-Jan-2023 (Friday) at 00:37:33 EST by mc776
gldefs: update Freedoom definitions.
Armor was missing ARM2B0 light - reusing GREENARMOR2 since both of them have the blinky red thing.
Armor bonus shouldn't have "dontlightself" because it's not coming out from under an opaque helmet anymore.
Burning barrel has a yellow flame again.
Mega, invulnerability and blur spheres now match their respective colours.
Column is yellow now rather than green.
Tall tech lamp should be red, at least if you consider the light source to be the big red thing on top.
Blue keys now get their own definition instead of relying on the id blue health potion.
Serpentipede balls are less red before exploding and more red after.
Hatchlings have a distinct brighter glow when attacking.
30-Dec-2022 (Friday) at 22:02:23 EST by yqco
CCMD listmaps: Colorize maps loaded from pwads in blue text
Colorize maps added from pwads differently so they stand out better
13-Jan-2023 (Friday) at 17:37:20 EST by Ricardo Luís Vaz Silva
Fix MapIterator
13-Jan-2023 (Friday) at 02:51:29 EST by alexey.lysiuk
- updated zlib to 1.2.13
12-Jan-2023 (Thursday) at 11:16:42 EST by Boondorl
Exported bounce functions
12-Jan-2023 (Thursday) at 04:39:56 EST by CandiceJoy
Fixed a bug where static events would fail to halt propagation.
Signed-off-by: CandiceJoy candice@candicejoy.com
12-Jan-2023 (Thursday) at 08:03:19 EST by Marisa the Magician
Fix diffuse-only material shaders not applying.
11-Jan-2023 (Wednesday) at 21:43:35 EST by Kevin Caccamo
Impel people to include demo mods in bug reports
Since small demo mods are the preferred way for GZDoom developers to reproduce bugs
11-Jan-2023 (Wednesday) at 13:33:02 EST by Rachael Alexanderson
- fix nullptr crash
09-Jan-2023 (Monday) at 12:27:52 EST by Boondorl
Minor tweaks to no player clipping
09-Jan-2023 (Monday) at 12:02:41 EST by Rachael Alexanderson
- fix a few errors in last commit
09-Jan-2023 (Monday) at 11:53:24 EST by Rachael Alexanderson
- optimize P_ShouldPassThroughPlayer checks - move down in the check list, move thing->player check out of the function
08-Jan-2023 (Sunday) at 22:12:37 EST by Rachael Alexanderson
- change P_ShouldPassThroughPlayer to static inline to improve performance on repeated calls
08-Jan-2023 (Sunday) at 09:55:10 EST by nashmuhandes
- enable DM support for sv_noplayerclip
- fixed voodoo dolls with sv_noplayerclip
- fixed autoaim working incorrectly with sv_noplayerclip
08-Jan-2023 (Sunday) at 06:10:49 EST by nashmuhandes
Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
07-Jan-2023 (Saturday) at 13:12:19 EST by Christoph Oelckers
- optimized sheet font texture generation.
Instead of reloading the base image over and over again, let's cache it so that less time is needed for each single character.
07-Jan-2023 (Saturday) at 12:35:30 EST by Christoph Oelckers
- silence some warnings.
07-Jan-2023 (Saturday) at 11:55:55 EST by Christoph Oelckers
- changed return value of CreatePalettedPixels.
The new struct will allpw return of static pixel data without reallocation and copying.
07-Jan-2023 (Saturday) at 10:15:32 EST by Christoph Oelckers
- fixed buffer size checks for raw textures.
04-Jan-2023 (Wednesday) at 05:56:15 EST by Marisa the Magician
Prevent important messages from being accidentally filtered.
01-Jan-2023 (Sunday) at 17:30:36 EST by Wohlstand
Updated the WOPN banks collection
01-Jan-2023 (Sunday) at 20:12:09 EST by Boondorl
Added FlyBob Multiplier for Player
01-Jan-2023 (Sunday) at 19:35:44 EST by Boondorl
Added WaterClimbSpeed Property to Players
01-Jan-2023 (Sunday) at 22:51:37 EST by CandiceJoy
Fixed custom height and width not saving.
Signed-off-by: CandiceJoy candice@candicejoy.com
05-Dec-2022 (Monday) at 17:38:58 EST by Magnus Norddahl
Adds soft shadows to vk_raytrace
26-Dec-2022 (Monday) at 16:17:32 EST by CandiceJoy
Fixed implicit cast from bool to double.
23-Dec-2022 (Friday) at 12:22:13 EST by Marisa the Magician
Rename ValidLock to IsLockDefined (more descriptive).
23-Dec-2022 (Friday) at 10:36:59 EST by Marisa the Magician
Additional lock-related ZScript functions. * Key.ValidLock: returns whether a lock number is valid (can be unlocked) or belongs to a "does not work" door. * Key.GetMapColorForLock: returns the automap color for a lock number (or -1 if the lock isn't valid). * Key.GetMapColorForKey: likewise, but for a specific key.
23-Dec-2022 (Friday) at 09:29:31 EST by Ricardo Luís Vaz Silva
Fix FxMultiAssignDecl type
22-Dec-2022 (Thursday) at 15:47:53 EST by Ricardo Luís Vaz Silva
ticrate fixes in zscript
22-Dec-2022 (Thursday) at 15:44:09 EST by Ricardo Luís Vaz Silva
ticrate fixes in native code
22-Dec-2022 (Thursday) at 15:45:16 EST by Rachael Alexanderson
- implement ability to change GameTicRate
21-Dec-2022 (Wednesday) at 11:04:41 EST by Rachael Alexanderson
- fix OpenGL ES selection on the windows startup dialog
20-Dec-2022 (Tuesday) at 08:44:20 EST by Ricardo Luís Vaz Silva
Multi-Assign Declarations
20-Dec-2022 (Tuesday) at 00:17:00 EST by CandiceJoy
Fixed the ACS PLAYERINFO_FVIEWBOB to be a bool instead of a double.
19-Dec-2022 (Monday) at 15:55:52 EST by Rachael Alexanderson
- fix linedef index for heretic e2m7 fix
15-Dec-2022 (Thursday) at 03:00:09 EST by Magnus Norddahl
Add vulkan pipeline cache
19-Dec-2022 (Monday) at 07:36:25 EST by Marisa the Magician
Update and clean up UE1 model loader.
18-Dec-2022 (Sunday) at 19:19:36 EST by Ricardo Luís Vaz Silva
Expose StripLeft and StripLeftRight to ZScript
18-Dec-2022 (Sunday) at 19:19:18 EST by Ricardo Luís Vaz Silva
Fix StripLeftRight
18-Dec-2022 (Sunday) at 13:43:54 EST by Ricardo Luís Vaz Silva
Error out instead of crashing for vector out variables
18-Dec-2022 (Sunday) at 10:19:18 EST by Christoph Oelckers
- Backend update from Raze.
Mainly optimizations for the sound system and texture manager.