Latest Raze Changes
Latest 50 commits, skipping 50
Unofficial development builds at DRD Team
30-Jul-2024 (Tuesday) at 12:41:00 EDT by nashmuhandes
Add SPF_NOMIPMAP to force actor sprites or particles to have no mipmaps. This makes tiny sprites/particles look more crisp and legible in the distance. Mipmapping causes the sprites/particles to have an inconsistent look where they'd sometimes be clearly visible and sometimes less visible depending on camera distance and movement.
31-Jul-2024 (Wednesday) at 01:01:37 EDT by Boondorl
Disable effects on Actors set not to render locally
These are purely visual
29-Jul-2024 (Monday) at 00:19:56 EDT by Boondorl
Fixed subnormal float viewpos values breaking rendering
28-Jul-2024 (Sunday) at 01:07:43 EDT by Blue Shadow
- fixed alignment issue in SBARINFO's DrawString command
20-Jul-2024 (Saturday) at 12:26:58 EDT by nashmuhandes
Clean up lightmap stuff in the namedef
13-Jul-2024 (Saturday) at 07:17:03 EDT by Rachael Alexanderson
Merge commit 'refs/pull/2618/head' of https://github.com/ZDoom/gzdoom into isometric_test12-Jul-2024 (Friday) at 13:50:18 EDT by Magnus Norddahl
Fix directory crash for filenames that appear elsewhere in the path
11-Jul-2024 (Thursday) at 22:07:57 EDT by Dileep V. Reddy
Have correct sprite angle-frame face the camera with orthographic projection enabled.
09-Jul-2024 (Tuesday) at 10:51:31 EDT by Ricardo Luís Vaz Silva
fix compilation
07-Jul-2024 (Sunday) at 09:54:49 EDT by Ricardo Luís Vaz Silva
handle freeze in decoupled animations
07-Jul-2024 (Sunday) at 14:08:30 EDT by Dileep V. Reddy
retrigger checks
07-Jul-2024 (Sunday) at 13:43:53 EDT by Dileep V. Reddy
Defining MY_SQRT2 in r_utility.cpp also to keep visual studio happy.
07-Jul-2024 (Sunday) at 13:34:43 EDT by Dileep V. Reddy
Defining MY_SQRT2 in hw_sprites.cpp to keep visual studio happy (it couldn't find M_SQRT2 definition).
07-Jul-2024 (Sunday) at 13:23:27 EDT by Dileep V. Reddy
Including math.h in hw_sprites.cpp to keep visual studio happy (it couldn't find M_SQRT2 definition).
26-May-2024 (Sunday) at 17:21:58 EDT by Boondorl
Misc network fixes
Fixed missing teleport specials when predicting. Added rubberband limit; if too far away from the predicted position, will instead instantly snap the player's view to their new spot. Deprecated cl_noprediction; this was pointless as you'd never not want to predict your position/angles. Fixed angle targets not being backed up. Fixed oldbuttons not being set. Updated menu
30-Jun-2024 (Sunday) at 16:39:00 EDT by Dileep V. Reddy
SpectatorCamera vertical shift.
25-Jun-2024 (Tuesday) at 15:51:48 EDT by MrRaveYard
Add missing GC write barrier
26-Jun-2024 (Wednesday) at 07:30:41 EDT by Dileep V. Reddy
Dithered transparency for non-corpse monsters only (and missiles).
24-Jun-2024 (Monday) at 22:21:31 EDT by Dileep V. Reddy
Dithered transparency condition tweaks.
10-Jun-2024 (Monday) at 23:28:19 EDT by Ricardo Luís Vaz Silva
add total chaos retro and full maps to compatibility.txt
10-Jun-2024 (Monday) at 15:54:38 EDT by Ricardo Luís Vaz Silva
add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks
15-Mar-2024 (Friday) at 04:41:25 EDT by dpjudas
Turn on the output limiter
24-Jun-2024 (Monday) at 16:18:30 EDT by Dileep V. Reddy
Feature-complete isometric mode fork.
23-Jun-2024 (Sunday) at 19:18:05 EDT by Major Cooke
Fixed Pre(Un)Morph being called out of order.
- This had broken several mods that relied on the inventory being in place before the switch, which was the intended way to begin with.
23-Jun-2024 (Sunday) at 10:44:13 EDT by Major Cooke
Added SPF_ROLLCENTER for particles and visual thinkers.
23-Jun-2024 (Sunday) at 10:05:45 EDT by Major Cooke
Added SPF_(NO)FACECAMERA flagst for specifying camera facing on particles and visual thinkers.
- This also adds ensures facing camera is applied to these via the option menu.
16-Jun-2024 (Sunday) at 13:19:58 EDT by nashmuhandes
Add X, Y and Z offsets for VOXELDEF. Needed for voxelized weapons which would typically be very large and take up the majority of the 256x256x256 canvas, therefore making precise positioning of the models relative to the screen pretty much impossible without tweakable offsets.
15-Jun-2024 (Saturday) at 06:14:10 EDT by nashmuhandes
Rename SourceRadius to SoftShadowRadius (to match VKDoom)
05-Jun-2024 (Wednesday) at 18:43:25 EDT by Ricardo Luís Vaz Silva
Fix A_SetAnimation
01-Jun-2024 (Saturday) at 10:24:12 EDT by Ricardo Luís Vaz Silva
restrict new relaxed named arguments to zscript >= 4.13
31-May-2024 (Friday) at 02:07:31 EDT by Ricardo Luís Vaz Silva
Rework named arguments
Now allows arguments to be in any arbitrary position, and allows required arguments to be named
31-May-2024 (Friday) at 02:02:50 EDT by Ricardo Luís Vaz Silva
Fix memory leak on TDeletingArray move assignment
06-May-2024 (Monday) at 15:41:18 EDT by Acts 19 quiz
Narrow the Launcher check box clickable areas to stop overlap and fix #2558
14-May-2024 (Tuesday) at 09:26:12 EDT by nashmuhandes
Scriptified the view squatting.
25-May-2024 (Saturday) at 22:41:30 EDT by Boondorl
Added missing player retranslation
Play-scoped team changing function.
23-May-2024 (Thursday) at 12:16:34 EDT by Boondorl
Added ChangeTeam function for teamplay
Also removes the TeamLibrary global since all it did was call what should've been static functions.
29-Apr-2024 (Monday) at 07:43:14 EDT by Boondorl
Network messages will now show usernames instead of just numbers
Gives more useful feedback as it's not obvious which node belongs to who.
Added line breaks to network messages for cases where a large amount of players are desynced.
17-May-2024 (Friday) at 20:03:44 EDT by Boondorl
Inventory item spawn fixes
Default player items and shared items are no longer capable of being duplicated regardless of item flags. Shared items now give a true copy of the item. Fixed incorrect effects playing from item copies. Dropped items can no longer be shared.
12-May-2024 (Sunday) at 18:32:36 EDT by Boondorl
Added subclassing for use commands
Allows for finding subclasses when using the item commands that search the inventory. Can be either true/false or 0/1.
06-May-2024 (Monday) at 19:08:41 EDT by Kartinea
Fix invisibility affect on enemies
When performing the ShadowBlock check, we previously would return a nullptr actor if nothing was between the monster and the player. This resulted in the monster aiming as if you didn't have invisibility.
Fall back to returning the target actor if it is shadowed but nothing is in between the two.
21-May-2024 (Tuesday) at 03:09:21 EDT by Rachael Alexanderson
- simplify squishing to square pixels for particles and rollsprites
20-May-2024 (Monday) at 15:08:13 EDT by Ricardo Luís Vaz Silva
partial fix for FString::IsInt()
18-May-2024 (Saturday) at 04:24:00 EDT by Jan Engelhardt
Provide a diagnostic message for the two 32-bit related static_asserts
10-Apr-2023 (Monday) at 23:18:41 EDT by Xaser Acheron
don't show secret-flagged linedefs with special color on am_cheat 4 and above
10-May-2024 (Friday) at 15:33:56 EDT by Boondorl
Fixed unmorphed Actors still ticking
21-Apr-2024 (Sunday) at 11:31:12 EDT by Ricardo Luís Vaz Silva
Fix MacOS Compilation
21-Apr-2024 (Sunday) at 11:25:14 EDT by Ricardo Luís Vaz Silva
fix CheckParmList
seems like it was checking the second char for '+' instead of the first
21-Apr-2024 (Sunday) at 11:20:36 EDT by Ricardo Luís Vaz Silva
Handle Extra Args
21-Apr-2024 (Sunday) at 09:50:27 EDT by Ricardo Luís Vaz Silva
Revert "- hide the additional parameters for now, this needs to be added in later"
This reverts commit fde6c863d171ab5b071d45dd47cb03861937d376.
03-May-2024 (Friday) at 14:45:25 EDT by Rachael Alexanderson
- fix always show iwad box - don't show if queryiwad is false, or if -iwad parameter is used