Talk:Creating new monsters or other complex items
I went to wiki & read the new monster decorate. well I download monsters from realm667 so the decorate is already there & from what I understood from the wiki the structure of the decorate of the monster I downloaded is correct but when I go to XWE & open my wad & merge it with the monsters wad it does the following: messes up the sprites & changes them to images so I change them manually by going to change type & type 31 which means sprite. each type has a number so I changed the number to the numbers in the original wad of the monster. after that I checked the decorate code & it is the same it is correct but when I close XWE & open Doombuilder the new monster is not in the monsters category!!!! this is the code can you tell me what is wrong with it p.s I noticed that every decorate is different from each other some have //$category monsters & some don't I tried both but no success well this is the code:
[code]I went to wiki & read the new monster decorate. well I download monsters from realm667 so the decorate is already there & from what I understood from the wiki the structure of the decorate of the monster I downloded is correct but when I go to XWE & open my wad & merge it with the monsters wad it does the following: messes up the sprites & changes them to images so I change them manually by going to change type & type 31 which means sprite. each type has a number so I changed the number to the numbers in the original wad of the monster. after that I checked the decorate code & it is the sam it is correct but when I close XWE & open Doombuilder the new monster is not in the monsters category!!!! this is the code can you tell me what is wrong with it p.s I noticed that every decorate is different from each other some have //$category monsters & some don't I tried both but no success well this is the code: note: the code is originally from realm667 no changes have been done.
code:ACTOR BruiserDemon 3333 { //$Category Monsters Health 1500 Radius 24 Height 64 Mass 2000 Speed 8 PainChance 15 Monster +BOSS +FLOORCLIP +LOOKALLAROUND +MISSILEEVENMORE +NORADIUSDMG MissileType BruiserBall SeeSound "superbaron/scream" PainSound "superbaron/pain" DeathSound "superbaron/death" ActiveSound "superbaron/act" MeleeSound "baron/melee" Obituary "%o was slaughtered by a Bruiserdemon." HitObituary "%o was cremated by a Bruiserdemon." MeleeDamage 20 Scale 1.25 States { Spawn: BRUS AB 10 Bright A_Look Loop See: BRUS AABBCCDD 3 Bright A_Chase Loop Melee: BRUS E 6 Bright A_FaceTarget BRUS F 6 Bright A_FaceTarget BRUS G 6 Bright A_ComboAttack Goto See Missile: BRUS E 0 Bright A_Jump(144, 8) BRUS EF 6 Bright A_FaceTarget BRUS G 6 Bright A_MissileAttack BRUS G 0 Bright A_Jump(96, 1) Goto See BRUS HI 6 Bright A_FaceTarget BRUS J 6 Bright A_MissileAttack Goto See BRUS E 0 Bright A_Jump(96, 20) BRUS E 6 Bright A_FaceTarget BRUS F 4 Bright A_FaceTarget BRUS F 2 Bright A_Custommissile("BruiserBall2",56,0,-40,0) BRUS G 1 Bright A_Custommissile("BruiserBall2",56,0,-30,0) BRUS G 1 Bright A_Custommissile("BruiserBall2",56,0,-20,0) BRUS G 1 Bright A_Custommissile("BruiserBall2",56,0,-10,0) BRUS G 1 Bright A_Custommissile("BruiserBall2",56,0,0,0) BRUS G 1 Bright A_Custommissile("BruiserBall2",56,0,10,0) BRUS G 1 Bright A_Custommissile("BruiserBall2",56,0,20,0) BRUS G 0 Bright A_Jump(96, 1) Goto See BRUS H 6 Bright A_FaceTarget BRUS I 4 Bright A_FaceTarget BRUS I 2 Bright A_Custommissile("BruiserBall2",56,0,40,0) BRUS J 1 Bright A_Custommissile("BruiserBall2",56,0,30,0) BRUS J 1 Bright A_Custommissile("BruiserBall2",56,0,20,0) BRUS J 1 Bright A_Custommissile("BruiserBall2",56,0,10,0) BRUS J 1 Bright A_Custommissile("BruiserBall2",56,0,0,0) BRUS J 1 Bright A_Custommissile("BruiserBall2",56,0,-10,0) BRUS J 1 Bright A_Custommissile("BruiserBall2",56,0,-20,0) Goto See BRUS KL 6 Bright A_FaceTarget BRUS M 2 Bright A_Custommissile("BruiserFireSpawner",16,0,-15,0) BRUS M 2 Bright A_Custommissile("BruiserFireSpawner",16,0,0,0) BRUS M 2 Bright A_Custommissile("BruiserFireSpawner",16,0,15,0) Goto See Pain: BRUS N 5 Bright A_Pain Goto See Death: BRUD A 6 Bright A_Scream BRUD BCD 4 Bright BRUD EFG 4 Bright BRUD H 4 Bright A_Fall BRUD IJKLMNOP 4 Bright BRUD QRSTUV 4 BRUD W -1 Stop } } ACTOR BruiserBall { Radius 16 Height 16 Speed 18 Damage 16 Projectile +RANDOMIZE RenderStyle "ADD" Alpha 0.9 SeeSound "imp/attack" DeathSound "imp/shotx" MissileType BruiserBallTrail Missileheight 0 States { Spawn: BRBA AABB 2 BRIGHT A_MissileAttack Loop Death: BRBA KLMNOPQRSTUVWX 3 Bright Stop } } ACTOR BruiserBall2 { Radius 8 Height 8 Speed 10 Damage 8 Projectile +RANDOMIZE RenderStyle "ADD" Alpha 0.9 SeeSound "imp/attack" DeathSound "imp/shotx" States { Spawn: BRB2 AB 6 BRIGHT Loop Death: BRB2 CDEFGHI 3 Bright Stop } } ACTOR BruiserFireSpawner { Radius 8 Height 8 Speed 12 Damage 0 +RIPPER +FLOORHUGGER +BLOODLESSIMPACT Projectile MissileType BruiserFire Missileheight 0 States { Spawn: TNT1 A 3 Bright A_MissileAttack TNT1 A 3 TNT1 A 3 Loop Death: TNT1 A 6 Stop } } Actor BruiserBallTrail { Radius 1 Height 1 Speed 0 PROJECTILE RENDERSTYLE ADD ALPHA 0.70 +NOCLIP States { Spawn: BRBA CDEFGHIJ 4 Bright Stop } } ACTOR BruiserFire { Radius 1 Height 1 Speed 0 Damage 20 PROJECTILE RENDERSTYLE ADD ALPHA 0.9 +NOCLIP +FLOORHUGGER SeeSound "weapons/rocklx" States { Spawn: XXBF AB 3 Bright XXBF C 3 Bright A_Explode(48,128,0) XXBF DEFGHIJKLMNOPQRST 3 Bright Stop } }
You should ask this over at the forums --Cutty 15:22, 11 June 2008 (UTC)