A_StopSounds

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void A_StopSounds (int chanmin, int chanmax)

Usage

Stops the sounds that are playing by the calling actor on the specified range of sound channels. If 0 is passed to both parameters, then the function acts exactly like A_StopAllSounds, stopping all the sounds that are playing by the calling actor.

Parameters

  • chanmin: the start of the sound channels range.
  • chanmax: the end of the sound channels range.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.

See also