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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Tomed dragon claw projectile
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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BlasterFX1
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Classes: FastProjectile→BlasterFX1
The ultra-fast projectiles from the powered-up dragon claw. They spawn four rippers on impact. The rippers deal less damage to iron liches than to any other enemy (likely 0-1 per rip instead of 1-8).
ACTOR BlasterFX1 : FastProjectile native
{
Radius 12
Height 8
Speed 184
Damage 2
SeeSound "weapons/blastershoot"
DeathSound "weapons/blasterhit"
+SPAWNSOUNDSOURCE
Obituary "$OB_MPPBLASTER"
action native A_SpawnRippers();
States
{
Spawn:
ACLO E 200
Loop
Death:
FX18 A 3 Bright A_SpawnRippers
FX18 B 3 Bright
FX18 CDEFG 4 Bright
Stop
}
}